
A small web framework for a minimalistic development flow. Zero dependencies, no build step except for typescript compilation, and a simple virtual DOM implementation that is easy to understand and use. Autocompletion out of the box due to binding to lib.dom.d.ts
.
It can be used to create single page applications or isolated components with complex state. The usage of arrays gives flexibility in composition and makes refactoring easy.
Usage
ESM
<!DOCTYPE html>
<html>
<head>
<title>ESM Example</title>
</head>
<body>
<div id="app"></div>
<script type="module">
import { app, BR, DIV, INPUT, SPAN } from 'https://unpkg.com/@ryupold/vode/dist/vode.min.mjs';
const appNode = document.getElementById('app');
const state = { counter: 0 };
app(appNode, state,
(s) => [DIV,
[INPUT, {
type: 'button',
onclick: { counter: s.counter + 1 },
value: 'Click me',
}],
[BR],
[SPAN, { style: { color: 'red' } }, `${s.counter}`],
]
);
</script>
</body>
</html>
Classic
Binds the library to the global V
variable.
<!DOCTYPE html>
<html>
<head>
<title>Classic Script Example</title>
<script src="https://unpkg.com/@ryupold/vode/dist/vode.min.js"></script>
</head>
<body>
<div id="app"></div>
<script>
var appNode = document.getElementById('app');
var state = { counter: 0 };
V.app(appNode, state,
(s) => ["div",
["input", {
type: 'button',
onclick: { counter: s.counter + 1 },
value: 'Click me',
}
],
["br"],
["span", { style: { color: 'red' } }, `${s.counter}`],
]);
</script>
</body>
</html>
NPM
# npm
npm install @ryupold/vode --save
# yarn
yarn add @ryupold/vode
# bun
bun add @ryupold/vode
index.html
<html>
<head>
<title>Vode Example</title>
<script type="module" src="main.js"></script>
</head>
<body>
<div id="app"></div>
</body>
</html>
main.ts
import { app, createState, BR, DIV, INPUT, SPAN } from '@ryupold/vode';
const state = createState({
counter: 0,
});
type State = typeof state;
const appNode = document.getElementById('app');
app<State>(appNode, state,
(s: State) => [DIV,
[INPUT, {
type: 'button',
onclick: { counter: s.counter + 1 },
value: 'Click me',
}],
[BR],
[SPAN, { style: { color: 'red' } }, `${s.counter}`],
]
);
vode
A vode
is a representation of a virtual DOM node, which is a tree structure of HTML elements. It is written as tuple:
[TAG, PROPS?, CHILDREN...]
As you can see, it is a simple array with the first element being the tag name, the second element being an optional properties object, and the rest being child-vodes.
They are lightweight structures to describe what the DOM should look like.
Imagine this HTML:
<div class="card">
<div class="card-image">
<figure class="image is-4by3">
<img
src="placeholders/1280x960.png"
alt="Placeholder image"
/>
</figure>
</div>
<div class="card-content">
<div class="media">
<div class="media-left">
<figure class="image is-48x48">
<img
src="placeholders/96x96.png"
alt="Placeholder image"
/>
</figure>
</div>
<div class="media-content">
<p class="title is-4">John Smith</p>
<p class="subtitle is-6">@johnsmith</p>
</div>
</div>
<div class="content">
Lorem ipsum dolor sit amet, consectetur adipiscing elit. <a href="?post=vode">vode</a>. <a href="#">#css</a>
<a href="#">#responsive</a>
<br />
<time datetime="2025-09-24">10:09 PM - 24 Sep 2025</time>
</div>
</div>
</div>
expressed as "vode" it would look like this:
[DIV, { class: 'card' },
[DIV, { class: 'card-image' },
[FIGURE, { class: 'image is-4by3' },
[IMG, {
src: 'placeholders/1280x960.png',
alt: 'Placeholder image'
}]
]
],
[DIV, { class: 'card-content' },
[DIV, { class: 'media' },
[DIV, { class: 'media-left' },
[FIGURE, { class: 'image is-48x48' },
[IMG, {
src: 'placeholders/96x96.png',
alt: 'Placeholder image'
}]
]
],
[DIV, { class: 'media-content' },
[P, { class: 'title is-4' }, 'John Smith'],
[P, { class: 'subtitle is-6' }, '@johnsmith']
]
],
[DIV, { class: 'content' },
'Lorem ipsum dolor sit amet, consectetur adipiscing elit. ',
[A, {href: '?post=vode'}, 'vode'], '. ', [A, { href: '#' }, '#css'],
[A, { href: '#' }, '#responsive'],
[BR],
[TIME, { datetime: '2025-09-24' }, '10:09 PM - 24 Sep 2025']
]
]
]
Viewed alone it does not provide an obvious benefit (apart from looking better imho), but as the result of a function of state, it can become very useful to express conditional UI this way.
Component
type Component<S> = (s: S) => ChildVode<S>;
A Component<State>
is a function that takes a state object and returns a Vode<State>
.
It is used to render the UI based on the current state.
A new vode must be created on each render, otherwise it would be skipped which could lead to unexpected results. If you seek to improve render performance have a look at the memo
function.
// A full vode has a tag, properties, and children. props and children are optional.
const CompFoo = (s) => [SPAN, { class: "foo" }, s.isAuthenticated ? "foo" : "bar"];
const CompBar = (s) => [DIV, { class: "container" },
// a child vode can be a string, which results in a text node
[H1, "Hello World"],
// a vode can also be a self-closing tag
[HR],
// conditional rendering
s.isAuthenticated
? [STRONG, `and also hello ${s.user}`]
: [FORM,
[INPUT, { type: "email", name: "email" }],
[INPUT, { type: "password", name: "pw" }],
[INPUT, { type: "submit" }],
],
// a child-vode of false, undefined or null is not rendered
!s.isAuthenticated && [HR],
// style object maps directly to the HTML style attribute
[P, { style: { color: "red", fontWeight: "bold" } }, "This is a paragraph."],
[P, { style: "color: red; font-weight: bold;" }, "This is also a paragraph."],
// class property has multiple forms
[UL,
[LI, {class: "class1 class2"}, "as string"],
[LI, {class: ["class1", "class2"]}, "as array"],
[LI, {class: {class1: true, class2: false}}, "as Record<string, boolean>"],
],
// events get the state object as first argument
// and the HTML event object as second argument
[BUTTON, {
// all on* events accept `Patch<State>`
onclick: (s, evt) => {
// objects returned by events are patched automatically
return { counter: s.counter + 1 };
},
// you can set the patch object directly for events
onmouseenter: { pointing: true },
onmouseleave: { pointing: false },
// a patch can be an async function
onmouseup: async (s, evt) => {
s.patch({ loading: true });
const result = await apiCall();
return { title: result.data.title, loading: false };
},
// you can also use a generator function that yields patches
onmousedown: async function* (s, evt) {
yield { loading: true };
const result = await apiCall();
yield {
body: result.data.body,
};
return { loading: false };
},
// events can be attached condionally
ondblclick : s.counter > 20 && (s, evt) => {
return { counter: s.counter * 2 };
},
class: { bar: s.pointing }
}, "Click me!"],
// components can be used as child-vodes, they are called lazy on render
CompFoo,
// or this way
CompFoo(s),
];
app
app
is a function that takes a HTML node, a state object, and a render function (Component<State>
).
const containerNode = document.getElementById('ANY-ELEMENT');
const state = {
counter: 0,
pointing: false,
loading: false,
title: '',
body: '',
};
const patch = app(
containerNode,
state,
(s) =>
[DIV,
[P, { style: { color: 'red' } }, `${s.counter}`],
[BUTTON, { onclick: () => ({ counter: s.counter + 1 }) }, 'Click me'],
]
);
It will analyse the current structure of the given containerNode
and adjust its structure in the first render.
When render-patches are applied to the patch
function or via yield/return of events,
the containerNode
is updated to match the vode structure 1:1.
state & patch
The state object you pass to app
can be updated directly or via patch
.
During the call to app
, the state object is bound to the vode app instance and becomes a singleton from its perspective.
Also a patch
function is added to the state object; it is the same function that is also returned by app
.
A re-render happens when a patch object is supplied to the patch
function or via event.
When an object is passed to patch
, its properties are incrementally deep merged onto the state object.
const s = {
counter: 0,
pointing: false,
loading: false,
title: 'foo',
body: '',
};
app(appNode, s, s => AppView(s));
// after calling app(), the state object is bound to the appNode
// update state directly as it is a singleton (silent patch, no render)
s.title = 'Hello World';
// render patch
s.patch({});
// render patch with a change that is applied to the state
s.patch({ title: 'bar' });
// patch with a function that receives the state
s.patch((s) => ({body: s.body + ' baz'}));
// patch with an async function that receives the state
s.patch(async (s) => {
s.loading = true; // sometimes it is easier to combine a silent patch
s.patch({}); // with an empty render patch
const result = await apiCall();
return { title: result.title, body: result.body, loading: false };
});
// patch with an async generator function that yields patches
s.patch(async function*(s){
yield { loading: true };
const result = await apiCall();
yield { title: result.title, body: result.body };
return { loading: false };
});
// ignored, also: undefined, number, string, boolean, void
s.patch(null);
// setting a property in a patch to undefined deletes it from the state object
s.patch({ pointing: undefined });
// ❌ it is discouraged to patch inside the render step 💩
const ComponentEwww = (s) => {
if(!s.isLoading)
s.patch(() => startLoading());
return [DIV, s.loading ? [PROGRESS] : s.title];
}
memoization
To optimize performance, you can use memo(depsArray, Component | PropsFactory)
to cache the result of a component function. If the array of dependencies does not change (shallow compare), the component function is not called again, indicating for the render to skip this node and all its children.
This is useful when the creation of the vode is expensive or the rendering of it takes a significant amount of time.
const CompMemoList = (s) =>
[DIV, { class: "container" },
[H1, "Hello World"],
[BR],
[P, "This is a paragraph."],
// expensive component to render
memo(
// this array is shallow compared to the previous render
[s.title, s.body],
// this is the component function that will be
// called only when the array changes
(s) => {
const list = [UL];
for (let i = 0; i < 1000; i++) {
list.push([LI, `Item ${i}`]);
}
return list;
},
)
];
Passing an empty dependency array means the component is only rendered once and then ignored.
You can also pass a function that returns the Props object to memoize the attributes.
const CompMemoProps = (s) => [DIV,
memo([s.isActive], (s) => ({
class: s.isActive ? 'active' : 'inactive'
})),
"Content"
];
helper functions
The library provides some helper functions to help with certain situations.
import { tag, props, children, mergeClass, hydrate } from '@ryupold/vode';
// Merge class props intelligently
mergeClass('foo', ['baz', 'bar']); // -> 'foo bar baz'
mergeClass(['foo'], { bar: true, baz: false }); // -> 'foo bar'
const myVode = [DIV, { class: 'foo' }, [SPAN, 'hello'], [STRONG, 'world']];
// access parts of a vode
tag(myVode); // 'div'
props(myVode); // { class: 'foo' }
children(myVode); // [[SPAN, 'hello'], [STRONG, 'world']]
// get existing DOM element as a vode (can be helpful for analyzing/debugging)
const asVode = hydrate(document.getElementById('my-element'));
Additionally to the standard HTML attributes, you can define 2 special event attributes:
onMount(State, Element)
and onUnmount(State, Element)
in the vode props.
These are called when the element is created or removed during rendering.
They receive the State
as the first argument and the DOM element as the second argument.
Like the other events they can be patches too.
Be aware that
onMount/onUnmount
are only called when an element is actually created/removed which might not always be the case during rendering, as only a diff of the virtual DOM is applied.
advanced usage
isolated state
You can have multiple isolated vode app instances on a page, each with its own state and render function.
The returned patch function from app
can be used to synchronize the state between them.
nested vode-app
It is possible to nest vode-apps inside vode-apps, but the library is not opinionated on how you do that. One can imagine this type of component:
export function IsolatedVodeApp<OuterState, InnerState>(
tag: Tag,
state: InnerState,
View: (ins: InnerState) => Vode<InnerState>,
): ChildVode<OuterState> {
return memo<OuterState>([],
() => [tag,
{
onMount: (s: OuterState, container: Element) => {
app<InnerState>(container, state, View);
}
}
]
);
}
The memo with empty dependency array prevents further render calls from the outer app so rendering of the subtree inside is controlled by the inner app. Take note of the fact that the top-level element of the inner app refers to the surrounding element and will change its state accordingly.
performance
There are some metrics available on the appNode. They are updated on each render.
app<State>(appNode, state, (s) => ...);
console.log(appNode._vode.stats);
{
// number of patches applied to the state overall
patchCount: 100,
// number of render-patches (objects) overall
renderPatchCount: 50,
// number of renders performed overall
renderCount: 40,
// number of active (async) running patches (effects)
liveEffectCount: 0,
// time the last render took in milliseconds
lastRenderTime: 1,
}
The library is optimized for small to medium sized applications. In my own tests it could easily handle sites with tens of thousands of elements. Smart usage of memo
can help to optimize performance further. You can find a comparison of the performance with other libraries here.
This being said, the library does not focus on performance. It is designed to feel nice while coding, by providing a primitive that is simple to bent & form. I want the mental model to be easy to grasp and the API surface to be small so that a developer can focus on building a web application instead of learning the framework and get to a flow state as quick as possible.
Thanks
The simplicity of hyperapp demonstrated that powerful frameworks don't require complexity, which inspired this library's design philosophy.
Not planning to add more features, just keeping it simple and easy (and hopefully bug free).
But if you find bugs or have suggestions, feel free to open an issue or a pull request.
License
Comments